Senior Technical Director and multidisciplinary 3D/VFX artist with 10+ years creating cinematic real time content, 3D environments, motion graphics, XR/MR experiences, digital twins, procedural systems, simulations, and virtual production. Deep expertise in Houdini FX and Unreal Engine 5, including Niagara, Lumen, Nanite, Blueprints and C++, with production experience across Nuke, Cinema 4D, USD and modern real time pipelines. Proven across Sphere scale entertainment, automotive visualization, broadcast, live events, interactive experiences and immersive media. Combines visual design, animation and VFX expertise with technical direction, tool building, automation, optimization, troubleshooting and agentic AI workflows to solve complex production challenges and deliver polished, scalable, high performance visual systems.
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